baltimorenas.blogg.se

Xbox one need for speed rivals
Xbox one need for speed rivals





  1. #Xbox one need for speed rivals Pc
  2. #Xbox one need for speed rivals license

"It's a mindset of how you think about how people will play these games. The major difference between the current- and next-gen versions of Rivals, according to Nilsson, is one of developer philosophy. Nilsson did confirm, however, that the size of the world will be the same across all platforms. Though he wouldn't specify any content potentially removed from next-gen versions, the former DICE executive producer noted "the next-gen consoles will have different capabilities and in some aspects, a different feature-set." Other than the enhanced graphical fidelity – including new weather effects – and an increase in online player counts on next-gen platforms, no specific differences in content were revealed. "The simple answer to that question is no," Nilsson said. Will Rivals – across current- and next-gen platforms – offer the same, fully-featured experience? EA's 2005 launch offerings, however, were woefully lacking in features and instead focused on graphical fidelity. Familiar titles made the 'next-gen' jump, including Madden and FIFA – two franchises promised for the impending Xbox One and PlayStation 4 era. When Microsoft launched the Xbox 360 in 2005, EA was one of its biggest supporters, offering a slew of games at and around launch. Utilizing an evolved engine is "very essential to having to build the high-quality games that people see," Nilsson said, because "it takes less time to use this engine, for instance, than it took to use Frostbite 1 or Frostbite 2." Noting how EA's latest internal engine of choice has become an iterative component throughout development, Nilsson added his team has "had an engine from day one to start building upon." We've been developing that engine," Nilsson adds. Going to Frostbite 3, it's not like it's a brand new engine. " Battlefield 3 was built on Frostbite 2, but with really high capabilities. "What's really great with the Frostbite 3 framework is that it's really scalable," Nilsson said of the engine's ability to perform on current-generation consoles.

#Xbox one need for speed rivals Pc

A PC version is also in the works.%Gallery-189208% Beyond ushering in another installment of the racing series, Ghost and Criterion's mission is to put Frostbite 3's next-gen ability on center stage – an engine not built from the ground up, but an enhanced iteration of DICE's previous platform.

xbox one need for speed rivals xbox one need for speed rivals

#Xbox one need for speed rivals license

Players can personalize the experience with custom license plates, paint, liveries decals and rims, and performance upgrades.Ĭurrent-generation consoles will also join the rivalry – powered by its own version of Frostbite 3 – on November 19. Like Most Wanted before it, racers aim to become the most infamous person behind the wheel, while cops attempt to work together to drive the area's high-risk inhabitants off the road. Need for Speed Rivals transports players to the fictitious Redview County, an open-world environment where players can take on the role as either street racer or police officer. Powered by Frostbite 3, Rivals aims to utilize the power of the Xbox One and PlayStation 4 to give players "the freedom to seamlessly go from single player to co-op to multiplayer" when it releases "later this year." Recently renamed developer Ghost Games and the fellow racing fanatics at Criterion Games have banded together for Need for Speed Rivals: a new game that represents the franchise's first drift into the next-gen console world (which is not to be confused with the 2005 handheld spinoff).







Xbox one need for speed rivals